One show. Every screen.
YNOR Player plays your show to LED walls, projectors and screens at once, from one clip grid and cue list. Built for live events.
macOS on Apple Silicon · Windows with NVIDIA graphics

Everything a show needs, in one player.
Load HAP clips, images, cameras and NDI sources, lay them out on as many canvases as you need, and send them to every output in sync.
Clip grid and cues
Layers and columns as you know them, with fades, blend modes and Preview before Take. Build a cue list and run the show with GO.
LED walls
Map modules by number, snake or straight, from any corner. Mark modules upside down or missing, and split a wall across processor slices.
Projection
Corner pin and mesh warp with curved points, and soft edges for blending projectors into one image.
Multiview
Every output and canvas on one board, with audio meters, for a monitor at FOH or sent over NDI.
Big canvases, smooth playback
HAP, HAP Alpha and HAP Q decoded on the GPU, canvases past 4K, and frames paced to each screen's own refresh.
In and out
Cameras and capture cards, NDI in and out, Syphon on the Mac and Spout on Windows, and sound to any device and channels.
Lay out the wall the way it was built.
The module map shows each module's number on the wall itself, so the crew can check every cable.
- Numbering by rows or columns, snake or straight, starting from any corner.
- Type the number a module shows, or swap two, and the output follows at once.
- Test patterns: module map, pixel grid and colours, with a moving bar to check smoothness.

See every output from one place.
Arrange outputs and canvases on the board, watch the levels, and put it full screen on a monitor or out over NDI.

Run the show from anywhere.
Open the web controller on a phone or tablet, with nothing to install. Play clips and cues, turn outputs on and off, and set up an LED wall while you stand in front of it.

Try YNOR Player.
The beta is open to a small group of testers. Tell us a little about your shows and we'll send you the trial for your computer.
- macOS 26 or later on Apple Silicon
- Windows 10 or 11 with an NVIDIA graphics card
- The trial is watermarked: it's for testing, not for live use.